![]() Unknown voice actor: Hassle! Come on, let's go! So we did that for a year and a half, basically-just constantly working on the AI, improving it, tweaking it, tuning it until we got to the point where we liked it. Basically, we just made the level we wanted to make and played the game and watched where the AI fell down, then had to go to the drawing board and try to figure out how to-how to solve these problems. West: There were a lot of challenges that we encountered. #CALL OF DUTY BLACK OPS 2 PC EDITION HOW TO#So you can't just pre-plan a course and do a series of scripted events, you need to really algorithmically figure out how to respond to what the player is going to do from any angle.Ĭollier: So we had to create very autonomous AI-AI that could retreat from his position, can set up ambushes, can try to flank the player-they've got vision cones, hearing radiuses they're just more self-aware than they were in Call of Duty 1, and that was a huge-a huge change, a huge overall, and it caused us to basically throw out the Call of Duty 1 engine and create our own proprietary technology. This required reinventing the AI completely because we didn't know which direction the player would be approaching the direction from. West: Well one of the things about Call of Duty 1 was that some people thought it was a little too linear, so we wanted to open up the gameplay. What are we going to do differently? How are we going to top that? Narrator: The game quickly evolved into a groundbreaking departure for World War II first-person shooters, earning it over 80 Game of the Year awards.Ĭollier: That set, like, a pretty high bar for Call of Duty 2. The news of that prototype just went through Activision like wildfire. Narrator: In 2002, Infinity Ward began work on the original Call of Duty.Ĭollier: We knew we had money, we were just-this is money, we put money on the table, you need to play this. Grant Collier, President: When we first started out, Infinity Ward was 22 members of the Medal of Honor: Allied Assault team that worked out in Tulsa, Oklahoma. Narrator: Come behind the scenes with Infinity Ward as they face the challenges and triumphs of creating Call of Duty 2. Jason West, Chief Technology Officer: Following up on Call of Duty 1 was a big challenge-we weren't sure which direction we wanted to take it. It contains clips of developers working on the game, members of Infinity Ward occasionally in meetings, actors from the 2001 mini-series Band of Brothers lending their voice for the game as well as mid-development game footage and concept art not seen in the concept art section of the DVD. ![]() The Making of Call of Duty 2 is a short 6:49 documentary following the development process of Call of Duty 2 from the success of the original Call of Duty to the late stages of development, as told by Jason West and Grant Collier, both senior members of Infinity Ward who have since left the company following the Jason West, et al.
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